Designing for Interaction: Creating Smart Applications and Clever Devices

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Pearson Education, Jul 18, 2006 - Computers - 248 pages
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer.

This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design.

Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.
 

Contents

What Is Interaction Design?
The Problem with Problems
Four Approaches to Interaction Design
Chapter 4
What Is Design Research?
Research Methods
Design Implications
Chapter 5
Chapter 6
Copyright

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About the author (2006)

Dan Saffer has worked for the last decade in the digital medium as a webmaster, producer, developer, copywriter, creative lead, information architect, and interaction designer. He is currently a senior interaction designer at Adaptive Path, a leading design consultancy and has designed and built Web sites, devices, and applications for companies as diverse as Tiffany & Co and the World Wrestling Federation. His work has been featured in New York magazine, Entertainment Weekly, and the Chicago Tribune. His Web site and blog can be found at www.odannyboy.com. Dan is a member of the American Institute of Graphic Arts (AIGA) and the Industrial Designers Society of America (IDSA) and received his Master of Design in Interaction Design from Carnegie Mellon University, where he also taught interaction design.

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