Designing for Interaction: Creating Smart Applications and Clever Devices
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer.
This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design.
Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Interaction Design Basics
Design Research and Brainstorming
The Craft of Interaction Design
Interface Design Basics
About the Author
Although he wouldnt hear the term interaction design for another
Other editions - View all
activity adapt Ambient Devices application approach BBCi behavior brand button Chapter checkin color communicate complex constraints create customers design research designer’s dial digital devices disciplines documents email engineers environment Ethics example experience feedback Figure focus functionality genius design goals Google Greyworld hackable hacking human icons ideas images industrial design instance instant messaging interaction designers Interaction designers need Internet of things interviews layers look manipulation mobile phone models mood boards Moore’s Law multitasking objects Perplex City person physical problem product or service products and services prototypes robots scenario screen sensors service blueprint service design simple solutions space Spimes stakeholders storyboard subjects systems design tasks There’s TiVo touchpoints typefaces typically ubicomp ubiquitous computing user’s usercentered design users visual design wearables wireframe Xerox PARC Zipcars