Character Design for Mobile Devices

Front Cover
Focal Press, 2006 - Computers - 191 pages
0 Reviews
Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics--explaining the significance of the changes we've seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal.

Filled with:
*Practical and inspirational tutorials that enable you to clearly understand the processes involved in creating art for mobile devices
*Timely and inspirational information
*Features over 400 full-color images to inspire and instruct

From inside the book

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

Common terms and phrases

About the author (2006)

NFG Man (Lawrence Wright) is the human face behind two of the largest independent game sites on the Web, and He has also run a successful game store and writes for some of the world's leading games magazines. He lives and works in Australia.

Bibliographic information