Dungeons and Dreamers: The Rise of Computer Game Culture : Fron Geek to Chic
Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Building Community Building Business
Brave New Worlds
6 other sections not shown
adventures Akalabeth Apple arcade Atari Austin Bartle boys brother Carmack character chat clan computer games Counter-Strike create deathmatch decided Dennis developers Doom Duarte Dungeons & Dragons DWANGO early Electronic Arts EverQuest fantasy friends game companies game industry game players game world game's gamers gaming communities going graphics Gygax hacker helped id Software idea interaction Internet Jenkins John Carmack kids killing later league look Lord British machines massively multiplayer Microsoft million monsters moved online gaming online worlds PlayStation popular programming puter Quake QuakeCon quickly released Richard Garriott role-playing games Romero screen servers shooting simple Sims Sims Online social SoftDisk Sony spent started story talking things took tournament trying turned Ultima IX Ultima Online video games violence virtual Walsh wanted weekend Wolski Wright
Why Video Games are Good for Your Soul: Pleasure and Learning
James Paul Gee
Limited preview - 2005
All Book Search results »
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Geoff King,Tanya Krzywinska
No preview available - 2006