Human-Computer Interaction: Fundamentals and PracticeAlthough life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation-explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text. |
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Contents
Introduction | 1 |
Specific HCI Guidelines | 13 |
Human Factors as HCI Theories | 29 |
HCI Design | 59 |
User Interface Layer | 83 |
UI Development Toolkit | 95 |
Interactive System Development Framework | 113 |
User Interface Evaluation | 121 |
Future of HCI | 137 |
Back Cover | 163 |
Other editions - View all
Human-Computer Interaction: Fundamentals and Practice Gerard Jounghyun Kim No preview available - 2020 |
Human–Computer Interaction: Fundamentals and Practice Gerard Jounghyun Kim No preview available - 2015 |
Common terms and phrases
abstract actions Android application augmented reality button callback Chapter client cognitive color components computing platforms desktop display environment ergonomics evaluation event handlers event listener event queue Event-Driven Program example Figure Fitts’s law focus functions gestures graphical graphical user interface guidelines haptic HCI design HCI principles hierarchy human Human–Computer Interaction icon implementation instance interaction model interactive system interface design interface selection Java AWT keyboard Kinect Korea University layout memory menu item Microsoft modalities motion mouse multimodal interaction multitasking navigation output overall performance pseudo-events recognition requirements responder sensors Sheets shows smartphone sound specific storyboard structure subtasks Table tactile target task model technologies tempo tion touch screen tracking types typical UI layer UI object UI toolkit UIKit understanding usability usage user experience user interface user-centered design user’s View object view/controller virtual visual voice widgets window manager