Essential CG Lighting TechniquesIllustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results. |
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Common terms and phrases
3D application 3ds max alpha channel ambient light animation antialiasing appear applied area light array atmosphere Attenuation backlighting blue bounced light button camera cast shadows color balance color temperature composition create depth dialog direct light edge elements environment Figure fill light film filter frame give global illumination glow highlights Hotspot and Falloff Image courtesy intensity key light Lens Effect lens flare light source lighting artist look Material Editor motion blur move Multiplier value neon NTSC objects omni light options output Parameters rollout particle photon map pixels placed plug-in production radiosity raytraced raytraced shadows realistic reflections Rename render scene set-up shadow casting shadow map shot soft Softimage XSI solution Specular spotlight subtle sunlight SuperSampling surface target texture maps textures there's three-point lighting tint tool Top viewport turn tutorials folder visual volume light whilst yellow
References to this book
Digital Archaeology: Bridging Method and Theory Thomas Laurence Evans,Patrick T. Daly No preview available - 2006 |