The NewMediaReader, Volume 1

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MIT Press, 2003 - Social Science - 823 pages
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media.

This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

 

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Contents

Advisors
The Complex the Changing and the Indeterminate
Collective Media Personal Media
A Research Center for Augmenting Human Intellect
Theodor H Nelson Nicholas Negroponte and Les Levine 1970
The Technology and the Society
From Computer Lib Dream Machines
From Theatre of the Oppressed
Video Games and Computer Holding Power from The Second Self
Science Technology and SocialistFeminism
The GNU Manifesto
A Direction for Design
Two Selections by Brenda Laurel
Towards a New Classification of TeleInformation Services
Revolution Resistance and the Launch of the
The Work of Culture in the Age of Cybernetic Systems

From Soft Architecture Machines
From Computer Power and Human Reason
Responsive Environments
Personal Dynamic Media
From A Thousand Plateaus
Design Activity and Action
Voice and Gesture at the Graphics Interface
Proposal for a Universal Electronic Publishing System and Archive
Will There Be Condominiums in Data Space?
A Step Beyond Programming Languages
The Fantasy Beyond Control
The Lessons of Lucasfilms Habitat
Seeing and Writing from Writing Space
The End of Books
Time Frames from Understanding Comics
Two Models of Privacy
Nonlinearity and Literary Theory
Permissions
Copyright

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About the author (2003)

Noah Wardrip-Fruin is Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).

Noah Wardrip-Fruin is Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and E xploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 1 0 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and E xploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 1 0 PRINT CHR$(205.5+RND(1)); GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).

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