Design and Creativity: Policy, Management and PracticeGuy Julier, Liz Moor Design and other creative industries not only shape our lives in numerous ways, providing 'cultural' goods such as films, music and magazines, but also shape the look and feel of everyday objects and spaces. The creative industries are also important economically; governments and businesses now make considerable efforts to manage creativity for a range of political and economic ends. Does the management of design conflict with traditional ideas of creative freedom and autonomy? How do government policies and business priorities influence the day-to-day practices of designers? And how far have the processes and purpose of creative work been changed by its new centrality to business and government? Bringing together case studies and material from a range of industries and contexts, as well as a series of interviews with practitioners, Design and Creativity provides a cutting-edge account of key trends in the creative industries at the start of the twenty-first century. |
Contents
Designing the State | |
Designing the City | |
Design Innovation and Policy at Local Level | |
Public Art DesignLed Regeneration and its Evaluation | |
The Museum and | |
Routinized Labour in the Graphic Design Studio | |
Auditing in Communication Design | |
Researchers in the World of Product Design | |
The Turn to Service Design | |
Hollywood as a Network Neighbourhood | |
Visual Continuity and Innovation in Editorial Design Practice | |
Other editions - View all
Design and Creativity: Policy, Management and Practice Guy Julier,Liz Moor No preview available - 2009 |
Design and Creativity: Policy, Management and Practice Guy Julier,Liz Moor No preview available - 2009 |
Common terms and phrases
accessed activities advertising agencies approach areas audience audit authorities Available become brand brief campaign chapter clients communications companies complex concept consultancy consumer contemporary context contribution Council create creative creative industries cultural demands departments described design process director discussion economic effectiveness engagement evaluation example experience firms funding graphic designers ideas impact important individual industry innovation institutions interests interview involved issues kind knowledge London material means measurement museum noted objects organizations particular planning play practice present production professional promotional public sector regeneration relationship responsibility role seen service design social solutions space specific stages standards strategy structures studio success suggests systematization tasks technologies things understand urban design users visual