Frontiers of Scientific VisualizationClifford A. Pickover, Stuart K. Tewksbury Exploring the art and science of making the unseen workings of nature Visible… Fluid flows, fractals, plant growth, genetic sequencing, the configuration of distant galaxies, virtual reality, artistic inspiration…these are a few of the many unseen phenomena, processes, events, and concepts that can be made visible through the power of modern computers—including personal computers. Frontiers of Scientific Visualization explores the many ways in which computers are now used as tools for simulation, art, and discovery. It presents the most important recent work of some of the best minds in computer-visualization research. It also puts forth a vision of the future in which current limitations on computer graphics dissolve, opening great new frontiers, vast new landscapes of knowledge, creativity, and even entertainment that, today, remain unseen. Many of the patterns provided in the book can be reproduced using a personal computer. Supplemented with a special 16-page insert of riveting color computer-generated illustrations, this clear and accessible text will be of equal interest to the scientist and the artist, the mathematician and the video technician, the educator, the student, and the general reader interested in computer graphics. |
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Contents
3 Visualization | 1 |
Visualizing Droplet 8 Architecture | 5 |
of Fluid Flow | 7 |
Copyright | |
6 other sections not shown
Common terms and phrases
algorithm allow appear applications approach architecture axis become branching coalescence coding color color representation complex contains corresponding defined described designed developed device direction display distribution DNA sequences droplet environment example experiment experimental field Figure flow fluid force frame buffer function geometric given gradients graphics growth H curve illustrate important initial insert for color intensity interactive interesting internodes laboratory light means measured memory method motion natural nodes nucleotide objects observed obtained operations parallel particles pattern performance physical picture pixel pixel nodes plant position present problem produced projections reference reflect regions rendering represented scale scientific scientific visualization shape shown shows simulation space structure surface techniques three-dimensional tion tree two-dimensional unit values various virtual visualization wave
References to this book
Environmental Modeling: Computer Methods and Software for ..., Volume 3 Paolo Zannetti No preview available - 1996 |
Environmental Modeling: Computer Methods and Software for ..., Volume 3 Paolo Zannetti No preview available - 1996 |