Mastering 3D Animation
Allworth Press, 2000 - Computers - 333 pages
Illustrations and step-by-step instructions show animators at all levels how to create professional, studio quality 3D models and animations in this guide. It covers the fundamentals of NURBS and polygon modelling and animation, animating with deformation tools, special effects, modelling human features and figures, lighting, surfacing, expressing emotion with facial animation, animating action, composition and cinematography. Instructions and exercises are provided in a non-software and non-platform specific format to encourage readers to experiment with their own technology. The book includes hundreds of illustrations along with models and there are sample animations on the accompanying CD-ROM.
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Modeling a NURBS HandHeld Mirror
Modeling a Polygon Office Chair
Altering Animations with the Graph Editor
14 other sections not shown
action animation appear applied artists autopatch b-splines body bump map camera CD-ROM character closed curves color connected create cylinder deform Deformation Tools delete detail displacement map dissolve envelope duplicate explosion extra points extruded eye socket eyelid face facial fillet blend fingers fire foot frame 15 frame 30 front goal objects gons graph editor head illustrates image mapping inserted Inverse Kinematics joint keyframe lens flares light LightWave 3D loft look method middle mirror morph targets motion graph move movements muscles null NURBS plane option outline oval placed poly polygon mesh polygon modeling pose position procedural texture radiosity rendering rotated rotoscoping scale scene Select the points shadow maps shape shown in Figure shows side skeleton smoke object smooth software packages sphere spline cage surface template texture texture map tion tool torso transparency maps upper voxels weight y-axis z-axes z-axis