Game Design: Secrets of the Sages
BradyGames, 1999 - Computer games - 474 pages
So you want to be a game programmer, design or create the next Myst, Final Fantasy, or Quake? Where do you begin? How do you get started, break into the industry, and then become a successful game designer or programmer? This book answers those questions and more. Over 100 industry specialists were interviewed and provided their individual views on these topics:
-- Pre-Production -- Getting Started -- Learn to understand the different game genres, build storyboards and design documents, create outstanding characters, and design each type of game.
-- Production -- Creating Your Masterpiece -- Compose the individual pieces of programming, artwork, animation, artificial intelligence, and sound/music into the best game imaginable.
-- Post-Production -- Ensuring Your Success -- Testing the game and providing top-notch customer support are half the battle; creative PR and marketing complete the package.
-- How to Make It Happen -- Getting in the Front Door, and Staying There -- Gain valuable insight into the business side, including finding an agent or publisher, selling your product on the Web, or distributing as shareware.
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