3ds Max 2010 Bible

Front Cover
John Wiley & Sons, Jul 8, 2009 - Computers - 1312 pages
0 Reviews
The bestselling 3ds Max book ever, now updated for the latest version

3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master.

As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock.

  • Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock
  • Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials
  • Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art
  • Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book

A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


What people are saying - Write a review

We haven't found any reviews in the usual places.


Landing aSpace Vehicle
Animating the Spaceship
Understanding 3D Space Learning Axonometric versus Perspective
Navigating the activeviewport Controlling Viewports with a Scroll Wheel
Maximizing the active viewport Controllingcamera andspotlight views Changing the Viewport Display Undoing and saving viewport changes
Working with Viewport Backgrounds
Using Atmospheric and Render Effects
Exporting utilities Using the File Utilities
Modeling with Patches and NURBS
Editing handles
Adding andStyling Hair and Fur and Using Cloth
Advanced Materials
Using theFixAmbient utility
Capturing a view
Rendering UV Templates
Mapping multiple objects

Customizing the Max Interface and Setting Preferences
Working with Objects
Isolating the current selection
Transforming Objects Pivoting Aligning and Snapping
Introducing Modifiers and Using the Modifier Stack
Landing a Space
Cloning Objects
Mirroring Objects
Stackingarowof dominoes Using the Clone and AlignTool Aligning source objects to destination objects
Grouping Linking and Using Containers
Displaying Links and Hierarchies
Modeling Basics Chapter 10 Accessing Subobjects and Using Modeling Helpers
Exploring the Modifier Stack
Topology dependency Exploring Modifier Types ObjectSpace versus WorldSpace modifiers
Drawing and Editing2D Splines and Shapes
Editing Splines
Using the Freeform Tools
Using the Material Editor and the Material Explorer
Using the MaterialMap Browser
Adding Material Details with Maps
Creating Compound Materials and Using Material Modifiers
Configuring and Aiming Cameras
Using the Sunlight andDaylight Systems Using theCompass helper Understanding Azimuth and Altitude
Animation and Rendering Basics
Advanced Modeling
Working with the Schematic View
Deforming Surfaces and Using the Mesh Modifiers
MeshSmooth modifier
TurboSmooth modifier
Setting a vertex projection direction
Creating an island with the Terrain compound object
Creating icy geometry with BlobMesh Creating a Scatter Object
Scale Deformation
Advanced Animation Techniques
Deforming acar going over a hill
Wiring Parameters
Working with Function Curves in the Track View
Animatingawindup teapot Filtering Tracks and CreatingTrack Sets
Using Animation Layers and the Motion Mixer
Loading Animation Sequences Mapping animatedobjects Using the Map Animation dialog
Dynamic Animation
Using Space Warps Creating and Binding Space Warps
Simulating PhysicsBased Motion with reactor
Filling aglassbowl Using reactor Collections Collection modifiers
Animating Hairand
Working with Inverse Kinematics
Animating a Biped
Skinning Characters
Making a simple squirt bottle walk
Viewingcolor bleeding Using Local Advanced Lighting Settings
Lighting ahouseinteriorwith radiosity Using Local and Global Advanced Lighting Settings
Using Exposure Controls
Rendering with mental
Controlling Indirect Illumination
Understanding Network Rendering
Configuring the Network Manager and Servers
Compositing with Render Elements and the Video Post Interface
Adding image layer events
MAXScript andPlugIns
Expanding Maxwith ThirdParty PlugIns
Whats New with3ds Max 2010

Other editions - View all

Common terms and phrases

About the author (2009)

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Bibliographic information