3ds Max 8 EssentialsWelcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment. |
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3ds Max adjust Align animation Auto Key axis Basic Parameters Bend Bevel Bezier biped Bitmap Bone Objects Boolean Bump map button choose click OK Click the Select Clone Color Compound Objects Create panel Curve Editor cylinder default Display Subtree Dope Sheet edges Edit Spline Editable Mesh Editable Poly Exercise Front viewport Gas Pump Base Gas Pump Sign Gas Pump Top Geometry GeoSphere Go to frame Grid Height Hide Selection keyframe lesson Loft main toolbar Material Editor MAXScript mode Modifier List modifier stack Modify panel Named Selection Sets normal map NURBS Object Type Objects Selection Open the file Parameters rollout Perspective viewport pivot point polygons quad menu radiosity Radius Raytrace Render Right-click Rotate Scale Segment Select And Move Shader shape Smooth Snap Specular Specular Highlights Standard Primitives sub-object level Taper Texture Toggle Top viewport transform gizmo UVW Map Vertex Vertex Color vertices View