3-D human modeling and animation

Front Cover
John Wiley, May 25, 1998 - Computers - 308 pages
0 Reviews
"3-D Human Modeling and Animation fills a tremendous void that has become even more evident with the successful use of 3-D in movies like Disney's Toy Story. While there has been much written about drawing the human form in relation to art, commercial design, and 2-D cartooning, the subject of 3-D modeling and animation of the human form has been neglected at the same time that the use of 3-D tools has been exploding. It is my judgment that [this] book will become the reference that professional and student artists and animators turn to in order to master one of the most challenging yet exciting subjects to model and animate-the human form." -Nick Pavlovic, CEO, Visual Information Development, Inc., Monrovia, CA Ideal for graphic designers, artists, and others, 3-D Human Modeling and Animation builds a bridge from traditional figure drawing, painting, and sculpture to the creation and animation of figures using computer technology. With a step-by-step approach, the book leads readers through the process of modeling human figures, with specific yet flexible techniques that can be applied to many different hardware/software setups. Separate chapters cover different areas of the body, and contain everything readers need to know about proportion, basic design strategies, 3-D construction methods, and other essential information. The final chapters show how to prepare figures for animation and get them up and running-and jumping, walking, turning, and twisting! Complete with illustrations, helpful exercises, and more, 3-D Human Modeling and Animation opens up a whole new world of creative possibilities to explore.

From inside the book

What people are saying - Write a review

3-D human modeling and animation

User Review  - Not Available - Book Verdict

This how-to art book covers the basics and theory of 3-D modeling and animation. It is not a book about using any particular application. Ratner explains general design approaches for complete figure ... Read full review

Contents

Figure Proportion
1
Basic Design Approaches to Figure Construction
9
Creating Seamless Models
48
Copyright

8 other sections not shown

Common terms and phrases

References to this book

All Book Search results »

About the author (1998)

PETER RATNER is an associate professor of art and founder of the Computer Arts and Animation program at James Madison University. He operates his own multimedia freelance business, and his computer work and oil paintings have been exhibited in over 85 national and international shows.

Bibliographic information