The elements of user interface design
". . . a book that should be forced on every developer working today.
If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War
A total guide to mastering the art and science of user interface design
For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal.
The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life.
Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design
Arms you with a "tested-in-the-trenches," four-phase, iterative design process
* Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web
* Schools you in object-oriented interface (OOUI) design principles and techniques
* Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies
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PART ONE Foundations of User Interface Design
What Is a User Interface?
User Interface Models
26 other sections not shown
actions advisor agents allow users application audio Baecker browser Chapter choices color command command-line interface common Common User Access computer system computer users create defined design guide design principles desktop direct manipulation display document drag drop-down environment example feedback Figure folder goals graphical user interface hardware help users human human-computer interaction icons interface elements Interface Guidelines interface style Internet KEY IDEA keyboard look menu bar metaphor Microsoft Microsoft Bob multimedia navigate Object Desktop object-oriented interface object-oriented user interfaces objects OOUIs operating system perform pop-up menus presentation printer prototype screen shows social user interface software product standard Stardock tasks techniques tion today's toolbar usability testing user interface design user's visual Windows 95 wizard Workplace Shell