Cocoa Recipes for Mac OS X
Cocoa Recipes for Mac OS X takes a practical, no-nonsense, hands-on, step-by-step approach, walking you through the details of building a Cocoa application from start to finish. It explains in detail what the code is doing and why it works, Cocoa Recipes places a decided emphasis on getting an application to work correctly as quickly as possible. This collection of, do-it-yourself recipes guides you through the process of creating classes and subclasses, objects, outlets, and actions. Cocoa is one of the main object-oriented software development environments for Mac OS X. Previously announced in 4/2002 catalog.
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Building an Application
Create the Project Using Project Builder
Set Up the Project Source Files Using Project Builder
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accessor method ACCESSORS section action method add the following antiques AppKit AppleScript application's array category source file checkbox control checkboxValue choose Cocoa combo box Connect Control-drag create data value decimal separator declare default delegate method Delete dictionary disk drag editing field editor File's Owner icon folder formatter header file Help tags Human Interface Guidelines implement Info Panel initialization instance variable integer Interface Builder invoked key view Localizable.strings Mac OS X main document window model object nib file notification NSButton NSNotificationCenter defaultCenter NSString NSTextField Objective-C outlet palette Palette window parameter pop-up menu pragma mark Project Builder protocol radio button reference release run the application saved set accessor slider Step storage string subclass tab view item technique text field text view unarchiving undo and redo undoManager update method user controls Vermont Recipes application VRButtonModel VRDocument VRMainWindowController VRMainWindowController.h window controller