Digital Storytelling: A Creator's Guide to Interactive Entertainment

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Taylor & Francis, 2008 - Performing Arts - 479 pages
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Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field.

Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.

*Learn about the ground-breaking work being done in new forms of narrative like Alternate Reality Games (ARGs), webisodes, user-generated content, mobile entertainment and transmedia storytelling

*Gain insights from case studies of cutting-edge projects from a variety of different media, including the Internet, video games, interactive television, virtual reality and interactive cinema

*Discover new uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote

*See how to combine the best of both worlds – classic and twenty-first century storytelling techniques

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Five Stars from me! *****
I read the first edition of Digital Storytelling cover-to-cover and continue to use it as a reference book. When I picked up the second edition of this valuable resource
, I knew I was in both heaven and in trouble. Here would be brand new jewels of information I could use in all my storytelling (that's the heaven part) and I would be compelled by my own curiousity and desire to stay abreast of the developing multi-media industry to read this new edition cover-to-cover (the trouble part is that once I picked it up I'd be ignoring other projects in order to absorb all the great insight and information Carolyn offers).
Sure enough.
Digital Storytelling has far surpassed the typical pattern of a second edition, which offers 20% new material. Miller's second edition offers 80% new material! If you want to keep up, or even have a glimmer of what's up on the frontiers of storytelling, you've got to read Digital Storytelling.
For those who pooh-pooh new media as shallow and unintelligent, read what Miller has to say about the history and provenance of the art form – including James Joyce.
For those who're only interested in the action and the creation of same, entire sections of the book are devoted to how-to's, with "Idea-Generating Exercises" in each.
For those whose interest lies in the business aspects of new technologies, Carolyn explores that as well.
To practice what she preaches about interconnectivity and multiple media sources, the book also offers additional materials and links on a couple of different websites.
All-in-all, Digital Storytelling is a comprehensive analysis of and approach to the creative and commercial aspects of new media that reflects the rich storytelling tendencies that make us human – and that makes stories so compelling.
Buy it, read it, and refer to it whenever you're working on anything digital.


New Technologies New Creative Opportunities
Creating StoryRich Projects
Harnessing Digital Storytelling for Pragmatic Goals
Media and Models Underthe Hood
Career Considerations
Additional Readings
Subject Index
Project Index

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About the author (2008)

Carolyn Handler Miller is one of the pioneering writers in the field of non-linear entertainment, and as an award-winning Hollywood screenwriter, brings a unique perspective to the craft of digital storytelling. She has worked as a writer or writer-content designer on over forty new media projects, including the landmark Carmen Sandiego series and the interactive version of the Pixar-Disney film, Toy Story, one of the most popular CD-ROMs ever released. Her work as a digital storyteller includes entertainment, educational, informational and training projects made for video games, the Web, interactive TV, smart toys, and transmedia projects. She is also an international speaker and teacher on the subject of digital storytelling, having given workshops and talks in Johannesburg, Rome and Paris, as well as teaching interactive narrative and video game development for the University of New Mexico.

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