Handbook of Virtual Humans

Front Cover
Nadia Magnenat-Thalmann, Daniel Thalmann
John Wiley & Sons, Oct 31, 2005 - Computers - 468 pages
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. 

Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.

  • Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).
  • Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans
  • Addresses the advanced topics of hair representation and cloth animation with applications in fashion design
  • Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
 

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Contents

1 An Overview of Virtual Humans
1
2 Face Cloning and Face Motion Capture
26
3 Body Cloning and Body Motion Capture
52
4 Anthropometric Body Modeling
75
5 Body Motion Control
99
6 Facial Deformation Models
119
7 Body Deformations
140
8 Hair Simulation
161
12 Body Gesture Recognition and Action Response
287
13 Interaction with 3D Objects
303
14 Groups and Crowd Simulation
323
15 Rendering of Skin and Clothes
353
16 Standards for Virtual Humans
373
Appendix A Damped Least Square PseudoInverse J+l
392
Appendix B HAnim Joint and Segment Topology
393
Appendix C Facial Animation Parameter Set
396

9 Cloth Simulation
192
10 Expressive Speech Animation and Facial Communication
230
11 Behavioral Animation
260
References
400
Index
437
Copyright

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About the author (2005)

Professor Nadia Magnenat Thalmann is an eminent computer graphics scientist who is the founder and head of MIRALab at the University of Geneva. She presently serves as the Director of the Institute for Media Innovation in Singapore at Nanyang Technological University. Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist and a pioneer in Virtual Humans. He is currently Honorary Professor at EPFL, Switzerland, and Director of Research Development at MIRALab Sarl.

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