Otaku: Japan's Database Animals
In Japan, obsessive adult fans and collectors of manga and anime are known as otaku. Hiroki Azuma's 'Otaku' offers a critical, philosophical, and historical inquiry into the characteristics and consequences of this consumer subculture.
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Akihabara Alexandre Kojève animalistic anime Asada Aum Shinrikyo Ayanami Rei become Bunko chapter chara-moe characteristics characters comics consumer behavior contemporary created database consumption deep inner layer derivative desire Di Gi Charat discussion double-layer structure drama emerged Evangelion example fanzines female fictional age Figure Gainax genre girl games grand narrative grand nonnarrative Gundam Hihyo Hiroki Azuma human hyperflat Internet invisible Japan Japanese culture Japanese society Karatani Ko¯dansha kogal Kojève Kojève’s ku¯kan manga Miyadai modern moe-elements Monogatari multiple personality Murakami narrative consumption Neon Genesis Evangelion novel games O¯sawa Masachi O¯tsuka Okada original otaku culture otaku studies popular postmodern postwar Project protagonist readers reading reality refers Seiryo¯in sense settings sexual simulacra small narratives snobbery social story subculture surface outer layer theory tion Tokyo trans translation tree model trend unique Urusei Yatsura visible visual novels words world image worldview Yu-No