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Abyss algorithm alive Allis analysis Ankara Artificial Intelligence attack Black Botvinnik bridge baron Bytes capture chess program chess-like games Chessmachine Chinese Chess class of games Computer Chess Computer Olympiad Connect-Four Constantinople cube D.F. Beal D.N.L. Levy decision deductions defined Diagram Diplomacy diplomat Ellis Horwood empty square endgame endgame databases equilibrium evaluation function example experiments Figure fuzzy game tree game-playing Go Intellect Go-Moku goal Herik Heuristic Programming human ICCA Journal knowledge ko-threat Limburg Lithidion Maastricht metagame mill threat mobility Netherlands Nine Men's Morris node Null Move null-move opponent opponent's optimal pawn payoff pentacube piece play pn-search Polygon possible problem processor Programming in Artificial promote proof-number search QBig Qubic quiescence search Renju rules search depth Section singular extensions Smyrna stones strategy supply centers SYMMETRY tactical threat series threat-space search tournament transposition table Truus Uiterwijk University of Limburg Vertex White