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3-D graphics 3-D model 3-D model-based rendering 3-D structure based image mapping Cambridge Research Laboratory camera intrinsic parameters camera motion camera positions camera viewpoints collection of images computer vision corresponding point cylindrical panoramic images dense samples Digital Equipment Corporation eight-point algorithm epipolar constraints epipolar geometry essential matrix fisheye lens fundamental matrix geometric geometrically-valid pixel reprojection grid point idea image correspondences image mapping techniques image mosaics image sequence image-based rendering tech image-based rendering techniques input images intermediate views interpolation from dense Lab scene light field linear weights lookup table lumigraph morphing non-physically based image novel view object or scene objects and scenes occlusions and disocclusions overlap areas pair of images parameters are known pixel indexing plenoptic function projected image real scenes reference images representation scene complexity source image spherical image stereo stick figures target image technical report training set trilinear tensor virtual camera virtual views voxels warping