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able advance advantage Allied allow alternative appear armies armour artillery assault attack basic battle better campaign cavalry chance Chapter combat complex counters cover deal defence detailed disrupted doubled effect elim eliminated enemy factors fight fire forces four France front German give going guns Hill hold illustration Imperialist important infantry interesting invasion Italy land leader less look losses move movement naval noted odds opponent optional placed play players points polls popular position possible powerful probably problems Quad range reason reinforcements result retreat river road rules Russians scenarios ship shows side simple simulation Soviet SPI SPI strategic strength supply Swedish tactical terrain things Third turn units usually victory wargames World