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The Reunion of Action and Thought
Improving Education with Games
Educational Games for the Physical
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abstract achievement action activities actors adult alternative analysis analyzed arithmetic Bay County behavior blocs British cation chance chance card chart classroom colonies competitive complex computer simulation concepts conflict costs cultural decision-making decisions dents developed dramatic economic educational games educator teams effective elementary environment evaluation example experience explore game design game play game theory ghetto Grand Strategy groups high-school industry interac interactions interest intuition investment involved Jean Piaget labor learning limited mathematical ment merchants military mill owners motivated move nomic number of cards objectives occupational outcome parents participants physical planning players political possible problem-solving problems processes programs Raytheon Company reality daemons representing role-playing roles Rosenthal effect rules scoring serious games simulation games situation skills social studies specific student teams submodel teacher teaching techniques tion tional tivational tive urban win criteria Woodland County