The Simplicity Shift: Innovative Design Tactics in a Corporate World

Front Cover
Cambridge University Press, Nov 18, 2002 - Business & Economics - 174 pages
High-tech products have historically had notoriously poor design. Fortunately, companies have recently started to embrace user-centered design practices. This transition hasn't been smooth; many companies have difficulty transferring good design into final, shippable product. There is a political/cultural disconnect between the outward corporate desire for good design and the internal corporate culture that implements it. The Simplicity Shift is about moving the company culture to value, discover and implement simplicity, and to create a well-designed product. For most companies, product design is not paramount; it is something locked into a "design department" and approached as a sub-task of the larger sequential process. For companies to truly create breakthrough, easy-to-use products, they must elevate design so that its terms and tools are shared by everyone in the team. Design is a strategic tool that thereby becomes a part of how every company employee thinks, acts--and most importantly--makes decisions. Product managers and professional designers will benefit from the tools and examples about making design work in a production company.
 

Selected pages

Contents

Why Are We Here?
1
THE SOLUTION
2
THE PROBLEM
3
DESIGN Is FREE
4
THE SIMPLICITY SHIFT
5
THE FOUR TYPES OF COMPANY BLINDNESS
6
WHAT THIS BOOK Is NOT ABOUT
7
WHAT THIS BOOK Is ABOUT
8
THERES MORE THAN MEETS THE EYE
75
INSIGHT 4 THE PRIORITY TRICK
80
INSIGHT 5 MAKE THE EASY EASY AND THE HARD HARD
83
CONCLUSION
89
Design Break MP3 Player
91
ANALYSIS
93
PERSONA AND SCENARIOS
95
STARTING THE DESIGN
102

So What Is Simplicity?
11
FLEXIBILITY Is THE ROOT OF ALL EVIL
12
PRODUCT DESIGN AS ADVERTISING
13
MOBILE PHONE KEYS
14
SIMPLICITY DRIVES UNDERSTANDING
16
BLUETOOTH LOGIN
18
COMMITMENT TO SIMPLICITY
20
CONCLUSION
21
You Mean Something Is Wrong?
23
CROSSING THE CHASM AND DEEVOLUTION
24
THE USER INTERFACE DOESNT EXIST
27
CONCLUSION
33
Design Break The GPRS Study
35
ANALYSIS
36
DISCOVERY 1 THEY DIDNT KNOW
37
DISCOVERY 2 IT WASNT ALL NEEDED
38
CONCLUSION
39
User Blindness
41
BREAK UP THE MULTIUSER
43
WALK IN THEIR SHOES
50
PUTTING THESE INSIGHTS TOGETHER
54
Design Break Microwave Oven
57
ANALYSIS
60
STAGE 1
64
STAGE 2
66
STAGE 3
68
COSTS
71
WRAP UP
72
Feature Blindness
73
STAGE 1
103
STAGE 2
105
STAGE 3
106
COSTS
111
Innovation Blindness
113
INSIGHT 6 SEE THE WATER
114
INSIGHT 7 EMBRACE THE IMPOSSIBLE
119
INSIGHT 8 FAIL FAST
124
CONCLUSION
132
Design Break Heater Timer
133
ANALYSIS
137
STAGE 1 FIND THE CORE
140
STAGE 2 EXPAND THE CORE
142
STAGE 3 BOWING TO REALITY
144
CONCLUSION
148
Implementation Blindness
149
INSIGHT 9 THE DESIGN MANIFESTO
152
INSIGHT 10 THE SWAT TEAM
157
CONCLUSION
160
Conclusion
161
NAÏVE ATTITUDES
162
FEATURE BLINDNESS
163
INNOVATION BLINDNESS
164
IMPLEMENTATION BLINDNESS
165
ACTIVE INVOLVEMENT
166
Recommended Reading
169
Index
171
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