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2d sq 3d sq adversary adversary's king adverse king's knight's adverse king's square adverse queen's bishop's attack bishop's fourth square called the King's check your king Chess CHESS-PLAYER'S HAND-BOOK color crowd your adversary's diagonally Double Pawn drawn game fifty moves four moves gain the move Game of Chess given going into check HAND BOOK K. B. to Q. B. K. C. sq king's bishop's pawn king's castle's King's Gambit king's knight's fourth King's Pawn King's second square knight's fourth square Magazine mate mence mode of playing moves his King's moves his Queen's Muslin Needlework never number of squares OPENING THE GAME opponent opposite king Pawn two squares PEIRCE perpetual check piece be touched piece or pawn placed player moves queen at adverse queen's bishop's fourth queen's castle Queen's Gambit row of squares SAXTON stalemate takes K. B. takes Kt three pawns valuable win the game
Page 32 - If a player agree to checkmate with a particular piece or Pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves.
Page 23 - ... 2. Two pawns against one must win in most cases ; but the player possessing the two, should avoid exchanging one of them for his adversary's pawn. 3. A pawn, with any piece, must win in every case, except with a bishop, when the pawn is on a castle's file, and the bishop does not command the square where the pawn must go to queen.
Page 58 - ... player has two or more squares on which he can give check, and his opponent can only parry one check by affording an opportunity for another. If the first player then persists in the repetition of these particular checks, the game must be abandoned as drawn. (See Diagram No.
Page 65 - As the game is drawing to a conclusion, if one of the players remain with a Rook and Bishop against a Rook, with both Bishops, or with a Knight and Bishop against a King, he must checkmate his adversary in fifty moves on each side at most ; for if at the expiration of fifty moves, checkmate be not effected, the game must be considered as drawn.
Page 17 - ... squares in either a horizontal or vertical direction and then one square to its right or left. It can jump over pieces between its original square and the square to which it moves, but can only capture the opponent's piece on the square on which it finally lands. See diagram of moves.
Page 62 - A pawn ia called passed when it is no longer obstructed by any adverse pawn on its own file, or either of the adjoining ones. Stalemate. This name is given to the termination of the game, when the player whose turn it is to move has his king so placed, that though not in check he cannot move without going into check, and there is nothing else to play. The game is then drawn.
Page 30 - ... rook touched, or his king, at his own choice. XIII. If a player give check without warning, the adversary will not be bound to ward it off'; and he may consequently play as if such check did not exist: but if the former, in playing the next move, were to say, Check, each must then retract his last move, as being false, and he that is under check is to obviate it in the prescribed form.
Page 11 - ... inclined as other nations to appropriate the ingenious inventions of a foreign people, unanimously agree, that the game was imported from the west of India, together with the charming fables of Vishnusarman in the sixth century of our era. It seems to have been immemorially known in Hindustan by the name of Chatur-anga, that is the FOUR angas...