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Video Games and Computer Holding Power
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adults agents alive animals artificial intelligence asked become behavior brain building called cheat chess child cognitive complex computational objects computer culture computer owners computer program computer system computer toys computer's create criteria Deborah discussion Dungeons and Dragons emotional example experience feel Freud Freudian give Godel gram hack hacker culture hard Herbert Simon human idea interaction interviewed Jarish Jeff Joseph Weizenbaum Kevin kind language learning living logic Logo look machine Marvin Minsky mathematics mean Merlin mind move Pac-Man Papert personal computer physical Piaget pinball play player problem processors psychoanalytic puter question relationship robot rules scientists screen Searle sense Seymour Papert Sherry Turkle social Software Wars Speak and Spell sprite style talk Tanya technical theory things thought tic-tac-toe Tinkertoys tion trying understand video games writing York