The Ultimate Game Developer's Sourcebook

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Coriolis Group Books, 1995 - Computers - 832 pages
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This is a guide to being successful in the interactive game industry. Detailed information is provided about music creation, manuals and packaging, marketing and selling your own games, working with freelancers, important legal issues, and job opportunities in the game industry. This text covers all types of games, including puzzle-based, arcade-style, 3D doom style, simulation, polygon, edutainment and multiplayer. It also includes technical aspects of game creation, including programming basics, scrolling maps, AI, special effects, artwork, animation, 3D raycasting, and digitzed video. The book contains a reference section with listings of related books, magazines, online services, tools, shareware publishers, CD-ROM and packaging companies, and more. The CD-ROM includes source code, product demos and many 3D game creation tools.

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About the author (1995)

Sawyer is a copartner in Digitalmill. He is a hightech freelance writer for a number of magazines and newsletters.

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