Streaming Media: Technologies, Standards, Applications

Front Cover
Wiley, Jun 13, 2003 - Computers - 227 pages
In recent years, streaming media has developed from a technical gimmick to the innovation engine of the Internet. Businesses are starting to use streaming technology to make their websites more attractive and innovative and so depend on the quality of multimedia communication to deliver the best sites. Whether the goal is video conferencing, distance learning, telemedicine or real-time entertainment broadcasts, demand for expertise in the underlying technologies is growing rapidly.

In Streaming Media, system engineers, network administrators and product developers will find a straightforward and technical introduction to key technologies. The book is written at a suitable level and style for students on multimedia communication courses. A complete overview of the current technical possibilities and standards is given, focussing on the current leading systems, namely:

  • RealMedia from RealNetworks
  • Windows Media from Microsoft and
  • Quicktime from Apple.
There is also coverage of a number of other approaches, tools and hardware components. Using real-world examples you will see in full detail how to handle the compression, coding, storage and communication of the full range of digital media types, in order to quickly deliver streaming media of the highest possible quality.

The accompanying website features a variety of tools to get you started immediately. www.streaming-media.info

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Contents

Streaming video production
33
RealSystem
51
Microsoft Windows Media
107
Copyright

4 other sections not shown

Common terms and phrases

About the author (2003)

Tobias K?nkel works as a freelancer in Hamburg, Germany. He specialises in the production of live events, consulting and training

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