Streaming Media: Technologies, Standards, Applications
A technical introduction to streaming media for developers.
Streaming technologies, such as HTTP or QuickTime, facilitate the transmission of audio and video data in networks. Businesses are turning to Internet-based multimedia communication, whether the goal is videoconferencing, distance learning, telemedicine, or real-time entertainment broadcasts. Streaming Media is a complete guide to the technical principles, protocols, and applications underlying this technology. With its clear, accessible coverage on compression and coding, storage and communication of the full range of digital media types, the book offers unparalleled coverage of the field's current innovations and standards.
* Describes how streaming media content is produced and coded for optimal transmission
* Extensive and detailed real-world examples
* Accompanying CD-ROM includes tools to get readers started immediately
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Streaming video production
Microsoft Windows Media
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ActiveX Apple audio and video audio codec audio signal bandwidth bit rate broadband browser capture client clips coding compression configuration contains default displayed downloaded EMBED embedded enables encoding process example Figure format frame rate functions Helix Producer Helix Server image quality input interface ISDN Kbps Stereo key frames live broadcasts livestream MacOS Media 9 media content media data media files Microsoft modem MPEG multicast Netscape optimised option output PARAM parameters playback played back Player 9 playlist plug-in protocol provides publishing point QuickTime movie QuickTime Player QuickTime Streaming Server RealAudio RealMedia RealNetworks RealOne Player RealPlayer RealSystem RealVideo resolution RTSP SMIL Sorenson specified streaming media SureStream target tracks transfer uncompressed video codec video stream Windows Media Audio Windows Media Encoder Windows Media Player Windows Media Services Windows Media Video