Processing, second edition: A Programming Handbook for Visual Designers and Artists

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MIT Press, Dec 26, 2014 - Computers - 662 pages
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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.

The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.

This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.

Interviews
SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

 

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LibraryThing Review

User Review  - thegreatape - LibraryThing

Good introduction to graphic programming, clearly aimed at first-time programmers with plenty of basic 'ok, this is a variable, this is a loop, etc'. The book's stated aim is to introduce artists to ... Read full review

Contents

Comments
16
453
20
Simulate
31
529
69
16
78
19
84
20
90
28
98
Waves
265
Easing
278
374
289
Image
318
338
436
464
480
32
489
Table
497

Repeat
103
559
115
32
150
106
178
116
187
143
215
149
223
156
229
163
240
599
518
Scrollbar
525
34
529
35
547
164
606
381
608
Mask
613
447
639
Copyright

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About the author (2014)

Casey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007).

Ben Fry is Principal of Fathom, a design and software consultancy in Boston. Together, Reas and Fry cofounded Processing in 2001.

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