Evolutionary Art and ComputersAims to provide the how and why of Latham's use of computers to create art, and outline his development of evolution as a new form of art. This book brings together the worlds of modern art, geometry and computer graphics employing the underlying themes of natural evolution and artificial life. |
From inside the book
Results 1-3 of 44
Page 68
... move away from the wall for more growth , or towards it for less ( Figure 4.24 ) . We do not have to move along in these set directions , so we can move down and left at the same time to reduce the bend and twist together , as in the ...
... move away from the wall for more growth , or towards it for less ( Figure 4.24 ) . We do not have to move along in these set directions , so we can move down and left at the same time to reduce the bend and twist together , as in the ...
Page 69
... move up for more bend , down for less bend , right for more twist , or left for less twist . Figure 4.24 . Constrained movement in three dimensional form space . We can move up for more bend and down for less , right for more twist and ...
... move up for more bend , down for less bend , right for more twist , or left for less twist . Figure 4.24 . Constrained movement in three dimensional form space . We can move up for more bend and down for less , right for more twist and ...
Page 168
... move one object relative to another , correspondence kinesthetic correspondence is always assured by applying the changes in and linkages display space . It is not easy to use a system in which a rightward movement of the mouse moves an ...
... move one object relative to another , correspondence kinesthetic correspondence is always assured by applying the changes in and linkages display space . It is not easy to use a system in which a rightward movement of the mouse moves an ...
Contents
Creating computer sculptures and animations | 15 |
Evolution of form generation systems | 33 |
Using form generation systems | 53 |
Copyright | |
8 other sections not shown
Other editions - View all
Common terms and phrases
actor algorithm animation applied artistic systems artworks band bdef bend birth branch Bump mapping bundle camera centre Chap Chapter CNSX complex computer form computer graphics computer image Computer/Cibachrome constructive solid geometry create Cycle defined display drawing system ESME evolutionism example film Mutations form definition Form Grow form space Form Synth fractal horn Gallery gene bank gene interpolation gene space gene values geometry hand-drawn horn ribs horn ribs 20 horn sphere Hornweb implemented input forms key frames Latham light lobster location point marriage menu mouse move number of ribs object parameters parent pixels position preview primitives produces programming random ray casting Ray tracing ribcage scale selection shows specified specular reflection sphere eg stack 20 stack eg structure style subcolour subhorns surface characteristics tail techniques Tentac texid three dimensional torus tranrule trans transform rules tree twist vector virtual sculpture visual voxel William Latham WINCAT