Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

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McGraw Hill Professional, Dec 6, 2010 - Science - 368 pages
1 Review
Get Your Move On!

In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.

This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.

Discover how to:

  • Find and select materials
  • Fasten and join parts
  • Measure force, friction, and torque
  • Understand mechanical and electrical power, work, and energy
  • Create and control motion
  • Work with bearings, couplers, gears, screws, and springs
  • Combine simple machines for work and fun

Projects include:

  • Rube Goldberg breakfast machine
  • Mousetrap powered car
  • DIY motor with magnet wire
  • Motor direction and speed control
  • Designing and fabricating spur gears
  • Animated creations in paper
  • An interactive rotating platform
  • Small vertical axis wind turbine
  • SADbot: the seasonally affected drawing robot

Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.


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User Review - Flag as inappropriate

This book is excellent. I checked it out from the library and found that it's so useful, I'm going to buy my own copy! (That's very unusual for me to do.)
Dustyn covers the basics of electricity
and physics (among many other things). Even though I'm just a hobbyist / artist, I find the collection of formulas, sources and examples very useful to keep as a reference.
Even though I'm sure I could find this information on the net, why spend my time when I can benefit from years of Dustyn's experience?


How to Choose and Where to Find Them
Fastening and Joining Parts
4 Forces Friction and Torque Oh My
5 Mechanical and Electrical Power Work and Energy
Options for Creating and Controlling Motion
Bearings Couplers Gears Screws and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
10 Projects
BreadBoard Power and Arduino Primer
Getting Power to Your Breadboard
Arduino Primer

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About the author (2010)

Dustyn Roberts is an assistant professor in the mechanical engineering department at the University of Delaware, where she helps build engineers. She founded a consultancy, Dustyn Robots (, and developed a course for NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move. Dustyn holds a BS in Mechanical and Biomedical Engineering from Carnegie Mellon University (2003), an MS in Biomechanics & Movement Science (2004) from the University of Delaware, and her Ph.D. in Mechanical Engineering (2014) from New York University.

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