Inspired 3D Advanced Rigging and DeformationsMore than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques. |
Contents
Introduction xix | |
Rigging 45 | 6 |
Evaluation of Geometry and Starting with | 14 |
Copyright | |
5 other sections not shown
Common terms and phrases
able added adjust affect allow animation attribute base Blend Shape body bones called cause Channel character cluster command complex connections constraint create curve custom default deformation drive duplicate easy edit Editor enter error example export extra Figure final foot function geometry give hand handle head hierarchy Hold idea important influence input joint keep layer locator look Maya mesh mirror move movement muscle node notice object once options orient origin Paint parent pipeline pivot pose position possible problem production prop quick reference referenced Rename requires result rotation scale scene script shoulder Show side simple skeleton skin space spine step string sure switch things tool transform translate weights