Inspired 3D Advanced Rigging and DeformationsMore than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques. |
Contents
Introduction xix | |
Rigging 45 | 6 |
Exporting the Deformation Skeleton | 15 |
Copyright | |
4 other sections not shown
Common terms and phrases
adjust animation Animation Farm Attribute Editor automation axis batch process Blend Shape blendshape bones character rig Character TD character's clavicle cluster deformer connectAttr constraint create curve Curver custom attribute default deformation skeleton delete drive duplicate example export extra facial Figure foot geometry global proc handle hierarchy Hypergraph IK Handle input joint placement keep keyframes knife_ctrl_Zero layer locator look Maya Maya's MEL command MEL script menu mesh mirror motion capture move muscle system node networks NURBS nVidia object options orient orient-constrain output parent pipeline pivot pole vector polyCube pose position prop reference referenced Rename rotateX rotation scale scapula scene Script Editor script node Set Driven Key setAttr setup shape node Shift-select Show Panels skin cluster skinCluster spine squash and stretch string sure switch target target2 things Tippett Studio tool translate twist wrist xform