21st International Conference on Distributed Computing Systems: Proceedings : 16-19 April, 2001, Mesa, Arizona
IEEE Computer Society, 2001 - Computers - 749 pages
Contains papers from an April 2001 conference on distributed system technology and its applications. Papers reflect recent developments in distributed computer systems in terms of design, analysis, and implementation and evaluation. Papers are in sections on distributed algorithms, operating systems, and agent systems, stabilization problems, load sharing and migration methods, applications, modeling and simulation, network management, real-time systems, fault-tolerant issues, multicast and anycast, distributed programming models, object- oriented systems, security issues, distributed databases, mobile computing and communication, mobility theory and practice, network protocols, distributed process engineering, resource management, middleware, and Internet technology. Lacks a subject index. c. Book News Inc.
What people are saying - Write a review
We haven't found any reviews in the usual places.
On Detecting Global Predicates in Distributed Computations
Backoff Protocols for Distributed Mutual Exclusion and Ordering
Applications of Probabilistic Quorums to Iterative Algorithms
42 other sections not shown
Other editions - View all
active algorithm allocation anycast application approach Atomic Broadcast backplane bandwidth beacon broadcast buffer overflow cache checkpoint client cluster communication component configuration conit consistent cut CORBA cost data packets database deadlock defined denote detection Distributed Computing distributed systems double auction dynamic egress router environment evaluation execution Figure function global heuristic host identifier IEEE implementation interface invocation Java latency lease Lemma load method migration mobile agents mobility attributes module multicast node object operation optimal overhead page faults paper parameters path performance predicate problem processor proposed protocol proxy query quorum quorum system real-time received replicated request resource role role hierarchies routing scheduling scheme Section semantics sequence server simulation slots specific strategy synchronization task thread timestamp tion token transaction tuple space update utility variables virtual synchrony