Backgammon: the Cruelest GameAn explanation of the rules, moves, tactics and psychology of Backgammon. |
From inside the book
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Page 114
... drop , don't hurry . Look over the board , regardless of the position , and appear to consider taking the double . In bridge such a ploy would be unethical , but in backgam- mon and poker this tactic is completely acceptable . Doing ...
... drop , don't hurry . Look over the board , regardless of the position , and appear to consider taking the double . In bridge such a ploy would be unethical , but in backgam- mon and poker this tactic is completely acceptable . Doing ...
Page 122
... drop if he doubles . There is no logical reason to play out the game in this position when you must play with even the smallest of handicaps . Dropping does not significantly affect the score , and given the respective opening rolls ...
... drop if he doubles . There is no logical reason to play out the game in this position when you must play with even the smallest of handicaps . Dropping does not significantly affect the score , and given the respective opening rolls ...
Page 136
... drop - take . In other words , hav- ing been doubled , two of the players may decide to accept one double jointly and to drop the other , thereby minimiz- ing their potential loss . Thus , if the box is against two other players and ...
... drop - take . In other words , hav- ing been doubled , two of the players may decide to accept one double jointly and to drop the other , thereby minimiz- ing their potential loss . Thus , if the box is against two other players and ...
Contents
Basic Opening Moves and A Few Essential Replies | 14 |
5 | 65 |
Bearing Off | 73 |
Copyright | |
5 other sections not shown
Common terms and phrases
୦୦ ୦୦୦ 15-point match 9 point ahead back game backgammon BAR RED bearing begin block chance chouette closed board correct play Crawford Rule dice double 6's double game doubler drop example expert favor game's gammon hit red's blot hits white's blot instance Karl von Clausewitz leave a blot leaving two blots logic losing a double money games moves from red's odds opening moves opening roll opponent outer board percentage play percentages pip count point and hits point and moves point to red's point to white's possible RED BAR WHITE Red now rolls red rolls Red then rolls RED WHITE BAR red's 5 point red's 9 red's bar point redouble risk rolls a 6-5 rolls double score stake tactics tion tournament underdog vulnerable WHITE Diagram white rolls white's 12 point white's 9 white's bar point win a double win the game win the match оо ос