24 pages matching rolls a 6-5 in this book
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15-point match 9 point advantage ahead back game backgammon bearing begin block bring chance chouette closed board correct play Crawford Rule dice double 6's double game doubler drop example expert favor game's gammon hit red's blot hits white's blot inner board instance Karl von Clausewitz leave a blot leaving two blots logic losing a double money games odds oo oo oooooo opening moves opening roll opponent outer board percentage play percentages pip count point and hits point and moves point to red's point to white's possible RED Diagram Red now rolls red rolls Red then rolls red's 5 point red's 9 red's bar point red's board redouble risk rolls a 6-5 rolls double score settlement stake tactics tion tournament underdog vulnerable WHITE 12 WHITE oo white rolls white's 12 point white's 9 white's bar point win a double win the game win the match