Problem Seeking: An Architectural Programming PrimerThe classic programming guide for architects and clients-fully updated and revised. Architectural programming is a team effort that requires close cooperation between architects and their clients. Problem Seeking, Fourth Edition lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the design of buildings. |
Other editions - View all
Common terms and phrases
activities analysis cards Analyze architect area requirements Bill Caudill brown sheets building cost building efficiency building type Center client decisions complex considerations construction cost control Cost Estimate Analysis cost per square Date of Project design concepts design development design problem design solution determine documented Economy efficiency ratio energy conservation equipment Establish Evaluate example facilities factors feedforward five steps flow-chart Form functional functional program goals and concepts gross area heuristic Identify goals implications Information Index interviews involves key words levels of quality master plan mental retardation method needs Operational Concept Operational Goal organization percentages phase physical problem seeking PROBLEM STATEMENTS programmatic concepts programming process programming squatters project goals quality level questionnaire relationships responses schedule Schematic Design Date space requirements specific square foot techniques total budget total project delivery traffic unassignable area Uncover unit cost VW Beetle wall display whole problem