The Oxford Handbook of Media PsychologyIt is indisputable that media is by far the most common means by which human beings spend our free time in the modern world. However, the ubiquity of media in our lives brings with it advantages and disadvantages along with uncertainty: will increased dependence on media impair our social functioning, enhance it, or both? The Oxford Handbook of Media Psychology explores facets of human behavior, thoughts, and feelings experienced in the context of media use and creation. Divided into six sections, chapters in this volume trace the history of media psychology; address content areas for media research, including children's media use, media violence and desensitization, sexual content, video game violence, and portrayals of race and gender; and cover psychological and physical effects of media such as serious games, games for health, technology addictions, and video games and attention. A section on meta-issues in media psychology brings together transportation theory, media psychophysiology, social influence in virtual worlds, and learning through persuasion. Other topics include the politics of media psychology, a lively debate about the future of media psychology methods, and the challenges and opportunities present in this interdisciplinary field. Authored by top experts from psychology, communications, and related fields, this handbook presents a vibrant map of the field of media psychology. |
What people are saying - Write a review
We haven't found any reviews in the usual places.
Other editions - View all
Common terms and phrases
action video game activity addiction adolescents advergames advertising aggressive behavior American Anderson approach attitudes audience Bartholow benefits brain Bushman chapter characters children’s media cognitive Communication concepts content analysis cultural cyberbullying defined definition desensitization emotions ence engagement example exergames Facebook field film find findings first gender Gentile grounded theory Handbook Huesmann human identification images impact increase individuals influence interaction Internet journal learning mass media measures media content media effects media literacy media messages media psychology media violence meta-analysis narrative negative one’s participants pathological perception person persuasion players programs prosocial qualitative research reflect relationship response role scientific serious games sexual media significant sion Social Psychology specific stereotypes story studies task television theory tion tive understanding users video game experience video game violence viewers violent media violent video games virtual environments