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ability Abstract activity adolescents adults aged aggressive video games arcade games Arcade video games assessed attitudes authors and publisher behavior blood pressure Bobko boys cardiovascular reactivity chemotherapy cognitive computer games correlated Developmental Education effects of video electronic games ERIC evaluation Examined experience experimental females Funk girls grade Greenfield heart rate home video games impact improved included increased instruction interactive video Investigated learning disabilities male measures mental arithmetic microcomputer motivation Motor Skills Nintendo Pac-Man patients percent Perceptual and Motor permission of authors playing video games practice prosocial Provenzo proxemics Psychology PsycINFO questionnaire reaction reinforcement relationship reported Reprinted with permission Reproduced with permission response Results indicate scores self-esteem sex differences significantly simulation social solving game Special Issue strategies Subjects task television Type users video arcades Video game controversies video game players video game playing videogame virtual reality visual Zaxxon