The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

Front Cover
John Wiley & Sons, Nov 11, 2013 - Business & Economics - 480 pages

Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

 

Contents

How to Read and Use This Fieldbook
1
Chapter
5
The Best Way to Read This Book
7
Chapter
8
1 Reading the Book as a Team to Generate Discussions
9
Chapter
13
Critical Questions
67
The Importance of NarrativeContextStory
103
1 Practicing Takeoffs and Safe Landings with a Flight
253
Development
271
1 Chart of Customization vs Learning Curve
276
2 Mobile Games Are Everywhere
282
Storyboarding
287
1 Pencil Sketch of a Storyboard
296
The Knowledge Guru
305
1 The Knowledge Guru Login Screen
310

1 Converting a Written Story into an ILE Is Not as Easy as
108
The GoalBased Scenario
109
Key Takeaways
115
Managing the Process
141
3 Survival Master Game Launch Flowboard
156
12 Beta Screenshots for Survival Master Snowshoe Race
169
Tips for a FirstTime Producer
170
Key Takeaways
176
2 Creating a Mind Map for a SalesOriented Interactive
186
Games
199
1 Personas Are Helpful for Keeping Your Audience
204
5 Sample Wireframe for a Mobile Device Game
210
10 Storyboard Showing a Number of Thoughts from
216
Gamification
219
3 Collecting Badges
233
Simulations
249
MPE
319
1 Game Board for MPE Succeed
324
Mobile Cricket U
333
2 Game Profile Screen Used to Define Game Mechanics
337
Learning to Negotiate
347
1 Practicing Versus Listening
350
Structural Gamification for OnBoarding Employees
359
1 Screen Captures from Gamification
364
Medical Simulation
371
Financial GameBased Learning
391
An Avaya Case
399
Glossary
405
Notes
417
Index
423
About ASTD
441
Copyright

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About the author (2013)

THE AUTHORS

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.
Follow Karl on his widely-read "Kapp Notes" blog. http://karlkapp.com/kapp-notes

Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida.

Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations.

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