Smalltalk with StyleBridging the gap between well established software engineering principles and the real-world practice of programming, this book presents guidelines for programming in the Smalltalk language that will result in source code that is clear, easy to read, and easy to understand. Covers layout and structure; comments; code formatting; software reuse and overall program structure; reliability and portability; tips, tricks, and traps. For product managers and programmers using all object-oriented languages. |
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Common terms and phrases
abbreviation abstract class accessor methods action2 anObject Answer the receiver aPort application aRecord argument Array aString aSymbol Avoid base classes behavior binary operator block Book objects held BookEntry Boolean buttonEvent cascaded message class instance variables class method class names class variables code to display common ComplexArray control Keys create debugging defined developer dialects of Smalltalk easier to read englishPhoneme error Example foregroundColor germanPhoneme global variables Guideline ifAbsent ifFalse ifTrue implementation Indent inheritance initialized instance instance method instance variable books Integer interface isMemberOf keyPressed keyword message LaLonde Law of Demeter lazy initialization messageWordCount method name modify nextPutAll object-oriented Object-Oriented Programming oldArray operations OrderedCollection overrides parameter names phoneNumber polymorphic pool dictionaries prefix privateStatus protocol Rectangle reuse screen selector source code specific statement String style subclass superclass temporary variables timeRemaining unwanted instances upper case letter variable names window word ནོ