Smalltalk with Style
Bridging the gap between well established software engineering principles and the real-world practice of programming, this book presents guidelines for programming in the Smalltalk language that will result in source code that is clear, easy to read, and easy to understand. Covers layout and structure; comments; code formatting; software reuse and overall program structure; reliability and portability; tips, tricks, and traps. For product managers and programmers using all object-oriented languages.
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abbreviation abstract class accessor methods aCoI lection addLabel anObject Answer the receiver aPort application aRecord argument Array aString aSymbol Avoid base classes behavior binary operator blank line block Boolean cascaded message class hierarchy class instance variables class method class names class variables collection commentStream common protocol consistent control Keys create debugging defined developer dialects of Smalltalk display easier to read error Example expression font fontClass fTrue global variables Guideline ifFalse ifTrue implement indent information hiding inheritance initialized instance instance method interface isMemberOf keyCount keyPressed keyword message Law of Demeter lazy initialization message selector message send messageWordCount method name modify myCollection object object-oriented override parameter names parentheses phoneNumber polymorphic pool dictionaries prefix privateStatus Refactoring reuse selectedReports selector semantic Smalltalk programmers source code space specific String style subclass subtype superclass temporary variables testing variable names whileTrue window word