Computational Creativity Research: Towards Creative Machines

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Tarek R. Besold, Marco Schorlemmer, Alan Smaill
Springer, Dec 4, 2014 - Computers - 406 pages
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Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.
 

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Contents

1 Stakeholder Groups in Computational Creativity Research and Practice
3
2 Weak and Strong Computational Creativity
37
General Intelligence Entails Creativity Assuming
50
4 The Computational Creativity Complex
65
5 How Models of Creativity and Analogy Need to Answer the Tailorability Concern
93
6 On the Role of Computers in CreativitySupport Systems
109
A Computational Theory of Creativity as Everyday Reasoning from Learned Information
127
Part IIPractice
149
11 OpenEnded Elaborations in Creative Metaphor
216
12 Poetry Generation with PoeTryMe
243
The Evolution of a Computer Model for Plot Generation
267
Engineering Artificial Musical Creativity at the Trickery Level
285
15 Computational Creativity and Music
309
16 A Culinary Computational Creativity System
327
Towards a CADLike Environment for Designing GamePlaying Agents
347
WebBased Mathematical ProblemSolving with Codelets
371

8 Accounting for Creativity Within a Psychologically Realistic Cognitive Architecture
150
9 E Pluribus Unum
167
Creating Meaningful and Poetic Instances of Rhetorical Forms
197
Part IIIPostface
390
19 A Personal Perspective into the Future for Computational Creativity
391
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