Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers

Front Cover
Theodor G. Wyeld, Sarah Kenderdine, Michael Docherty
Springer Science & Business Media, Mar 3, 2008 - Computers - 214 pages
0 Reviews
Reviews aren't verified, but Google checks for and removes fake content when it's identified
The 13th International Conference on Virtual Systems and Multimedia was held in Brisbane, Australia in September 2007. This was the first time that VSMM was sited in Australia. The Australian conference theme reflected the country’s cultural heritage, both recent and past – Exchange and Experience in Space and Place. Of the many papers submitted under this theme we were able to identify three core sub-themes: Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings. Of these, 18 were further reviewed and selected for this Springer publication. The authors of these papers were invited to revise their papers following feedback from the conference before inclusion in this volume. Many people contributed to the conference. We first wish to thank the Virtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Mario Santana Quintero and Hal Thwaites for their generous support and guidance.

What people are saying - Write a review

We haven't found any reviews in the usual places.


Virtual Heritage
A Conversation on the Efficacies of the Game Engine to Address Notions
Issues in the Design of a Virtual 3D Knowledge Space
A Marriage of Traditional
Applied Technologies
A ViewBased RealTime Human Action Recognition System as
Knowledge Based Lacunas Detection and Segmentation for Ancient
Virtual Environment
The Metaplastic Virtual Spaces
Embodied Communication in the Distributed Network
Prototypes for Automated Architectural 3DLayout

Other editions - View all

Common terms and phrases