Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected PapersThe 13th International Conference on Virtual Systems and Multimedia was held in Brisbane, Australia in September 2007. This was the first time that VSMM was sited in Australia. The Australian conference theme reflected the country’s cultural heritage, both recent and past – Exchange and Experience in Space and Place. Of the many papers submitted under this theme we were able to identify three core sub-themes: Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings. Of these, 18 were further reviewed and selected for this Springer publication. The authors of these papers were invited to revise their papers following feedback from the conference before inclusion in this volume. Many people contributed to the conference. We first wish to thank the Virtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Mario Santana Quintero and Hal Thwaites for their generous support and guidance. |
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Contents
Virtual Heritage | 1 |
A Conversation on the Efficacies of the Game Engine to Address Notions | 24 |
Issues in the Design of a Virtual 3D Knowledge Space | 47 |
A Marriage of Traditional | 73 |
Applied Technologies | 88 |
A ViewBased RealTime Human Action Recognition System as | 112 |
Knowledge Based Lacunas Detection and Segmentation for Ancient | 121 |
Virtual Environment | 143 |
The Metaplastic Virtual Spaces | 166 |
Embodied Communication in the Distributed Network | 179 |
Prototypes for Automated Architectural 3DLayout | 203 |
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3D City Model 3D model 3DCG Aboriginal knowledge algorithm ancient coins approach Archaeology architectural Australia avatars Baphuon Berlin Heidelberg 2008 Bodyshelf camera classification collaboration constraints create cultural heritage dance pad defined Delaunay triangulation Docherty Eds DSL project embodied example experience feedback Figure function game engine haptic heritage information systems human identified IEEE immersive Indigenous input device Interaction Design interface Intimate Transactions Kenderdine knowledge space knowledge traditions lacuna lacuna regions landscape Macquarie Lighthouse multimedia mural image narrative navigation paths non-lacuna object optimal performance pixel Place-Hampi points real-time recognition representation result sacredness Sampot sculpture segmentation semantic annotations simulational spaces SmartVolumes Songlines spatial T.G. Wyeld telepresence texture mapping tool tour guide Uluru user’s virtual environment virtual heritage Virtual Reality virtual space virtual world Vishnu visual Voronoi diagrams voxel VSMM West Mebon West Mebon Vishnu