Interactive Storytelling: Techniques for 21st Century Fiction

Front Cover
Taylor & Francis, Feb 26, 2004 - Computers - 528 pages
0 Reviews
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

References to this book

All Book Search results »

About the author (2004)

Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He started working in 3D computer graphics in 1978, and has carried out research at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. The New York Times wrote, "Andrew Glassner [is one] of the most respected talents in the world of computer graphics research." (12/11/95). A popular speaker, Glassner has delivered invited addresses to groups around the world on topics ranging from computer graphics to storytelling. He is also a well-known writer, and has published numerous technical papers and books on topics ranging from 3D modeling, rendering, and animation to digital sound synthesis. His book "3D Computer Graphics: A Handbook for Artists and Designers" has taught a generation of artists through two editions and three languages. Glassner created and edited the "Graphics Gems" series and created and wrote several chapters in the book "An Introduction to Ray Tracing." He wrote the two-volume text "Principles of Digital Image Synthesis." His most recent book is "Morphs, Mallards, & Montages," his third collection of his regular columns appearing in IEEE Computer Graphics & Applications. He has served as Papers Chair of the SIGGRAPH '94 Papers, Creator of the Sketches venue at SIGGRAPH, Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Glassner's research work has resulted in six US and international patents. He holds a PhD in Computer Science from The University of North Carolina at Chapel Hill.

Bibliographic information