Simulating Heterogeneous Crowds with Interactive Behaviors

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Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler
CRC Press, Oct 26, 2016 - Computers - 266 pages

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.


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List of Figures
List of Tables
Anticipatory Local Navigation
Efficient and Flexible Navigation Meshes for Virtual Worlds
Learning Heterogeneous Crowd Behavior from the Real World
Animating Large Crowds in Huge Environments
Interactive Editing of Crowd Animation
ImpostorBased Crowd Rendering
A Quantitative Approach to Comparing Real and Synthetic Crowds
Characterizing Coverage Quality and Failure
DataDriven Crowd Evaluation
Automated Parameter Fitting for Steering Algorithms
Virtual Crowds in Film and Narrative Media
RealTime MicroModeling of Millions of Pedestrians
Conclusions from the Editors

Simulation of Collective Crowd Behavior with Psychological Parameters

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About the author (2016)

Nuria Pelechano, Universitat Politècnica de Catalunya                                  

Jan M. Allbeck, George Mason University

Mubbasir Kapadia, Disney Research Zurich / Rutgers University

Norman I. Badler, University of Pennsylvania

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