Cyberspace: First Steps
Cyberspace, a term first coined by the writer William Gibson in his award-winning 1984 novel Neuromancer, has been described as an infinite artificial world where humans navigate in information-based space and as the ultimate computer-human interface. However one defines it, the virtual reality known as cyberspace is one of the most radically innovative of computer developments. These original contributions by leading thinkers in computer science, architecture, the visual arts, philosophy, anthropology, and industry, provide an insider's view of this new technology. Cyberspace - First Steps focuses on the theoretical and conceptual issues involved in the design, use, and effects of virtual environments, offering fictions, predictions, and proposals, forming a collective search for appropriate metaphors and possible structures that might provide the basis for future virtual worlds.
55 pages matching interface in this book
Results 1-3 of 55
What people are saying - Write a review
We haven't found any reviews in the usual places.
Mind Is a Leaking Rainbow
The Erotic Ontology of Cyberspace
17 other sections not shown
Other editions - View all
ABCL/R activities actors Actors Model artificial augmented realities Austin become behavior body cell collaborative engine Commodore 64 complex concept console construct coordinate corporations create cultural cyberdeck cyberpunk cyberspace system data space database display dynamic electronic entities environment example exist experience extrinsic fiction Figure function geometry Gibson graphics Habitat hallway human images individual intelligence interaction interface intrinsic dimensions isovists Jack Johann Leibniz liminal liquid architecture logic machine mathematical matrix means messages monad move nature navigation Neuromancer objects operations participants phase space physical players possible Principle Principle of Indifference problem production properties repertoires representation represented screen semantic sense simulated realities simulation social spatial structure symbolic things three-dimensional tion University virtual communities virtual reality virtual world visual William Gibson York
All Book Search results »
Money/Space: Geographies of Monetary Transformation
Andrew Leyshon,Nigel Thrift
No preview available - 1997