Fundamentals of MultimediaThis textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students andinstructors at an associated website. |
Contents
| 1 | |
| 3 | |
| 25 | |
3 Graphics and Image Data Representations | 57 |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content Distribution | 530 |
17 Multimedia Over Wireless and Mobile Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
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Common terms and phrases
algorithm applications Arithmetic Coding audio bandwidth binary bitrate bitstream block broadcast bytes caching camera channel client cloud cloud computing cloud gaming coder codeword color color histogram components compression DCT coefficients decoder defined descriptors digital video encoder entropy coding error example filter format frame frequency function gaming HDTV header histogram Huffman coding IDCT IEEE input integer interaction Internet JBIG2 JPEG kbps lossless macroblock Mbps method MIDI mobile mode motion compensation motion vectors movie MPEG multicast multimedia multiple node NTSC number of bits object output P-frame packet peer-to-peer pixel playback prediction protocol quantization query range retrieval samples scalability scaling segment sequence server shows signal simple sound spatial specified speech standard streaming subband symbol Table transform transmission users values visual wavelet wireless YouTube zero


