The Japanification of children's popular culture: from godzilla to miyazaki
A variety of contributors discuss the impact of such Japanese cultural exports as anime, manga, and electronic/video games and explain why these forms of culture are so popular with many American children.
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adults adventure American children anime fandom anime fans anime series appear Ashitaka Astro Boy audience become broadcast Bulma Cardcaptor Sakura cards cartoons characters Chihiro child comic context Count Percent Strongly cute Disney Dragon Ball dubbed episode fairy fantasy female fiction film Game Boy Gavin gender Gigantor girls Godzilla Goku Hello Kitty heroes human interaction Inu Yasha Japan Japanese animation Japanese culture Japanese manga Japanese monsters Japanese popular culture kids magical male manga manga and anime Miyamoto Miyazaki movie Neighbor Totoro North American otaku parents play player plot Pokemon Pokemon trainer Princess Mononoke Reptar Response Count Percent robot role Rugrats Sailor Moon Samurai Sanrio sexual shonen-ai Sleeping Beauty social space spirit story subculture Syaoran teenagers television Tetsuwan Atomu Tezuka Tokyo Totoro toys ture U.S. anime United video games video-game viewers visual grammar watching Western women yaoi young