Swipe This!: The Guide to Great Touchscreen Game Design

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John Wiley & Sons, May 30, 2012 - Computers - 384 pages
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Learn to design games for tablets from a renowned game designer!

Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems.

  • Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design
  • Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games
  • Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages
  • Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design

Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.


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Table of Contents
What You Wont Find in This Book
Paul OConnor
Form Follows Function
Fruit Ninja
You Only Have Two to Four Fingers
Andy Ashcraft
Unreliable Narrators
Putting the Ack in Feedback
Jetpack Joyride
Board Games
Tower Defense Games
Sports Games
The Crown Jewel of Casual
Sam Rosenthal
Gesture Games

Lets Get
Arcade Crazy
The First Rule of Fighting Games
Wheres My Water?
Whats with All the Zombies?
Augmented Reality
No Human
Make Your Own Star Wars

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About the author (2012)

Once upon a time, Scott Rogers played video games, Dungeons and Dragons and drew comic books without realizing he could do these things for a living. After being "discovered" in a coffee shop and realizing game designers have more fun, Scott helped design video games including Pac-Man World, the Maximo series, God of War, Darksiders and the Drawn To Life series. A lecture about his two favorite things – level design and Disneyland – led to writing "Level Up! The Guide to Great Video Game Design," lecturing at the prestigious Interactive Media Division at the USC School of Cinematic Arts and employment with the Walt Disney Imagineering R&D team. Scott is currently living happily ever after in Thousand Oaks, CA with his family, action figure collection and an iPad full of games.

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