Swipe This!: The Guide to Great Touchscreen Game Design

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John Wiley & Sons, May 30, 2012 - Computers - 384 pages
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Learn to design games for tablets from a renowned gamedesigner!

Eager to start designing games for tablets but not sure where tostart? Look no further! Gaming guru Scott Rogers has his finger onthe pulse of tablet game design and is willing to impart his wisdomand secrets for designing exciting and successful games. As thecreator of such venerable games as God of War, theSpongeBob Squarepants series, and Pac-Man World, toname a few, Rogers writes from personal experience and in thisunique book, he hands you the tools to create your own tablet gamesfor the iPad, Android tablets, Nintendo DS, and other touchscreensystems.

  • Covers the entire tablet game creation process, placing aspecial focus on the intricacies and pitfalls of touch-screen gamedesign
  • Explores the details and features of tablet game systems andshows you how to develop marketable ideas as well as market yourown games
  • Offers an honest take on what perils and pitfalls await youduring a game's pre-production, production, and post-productionstages
  • Features interviews with established tablet game developersthat serve to inspire you as you start to make your own tablet gamedesign

Swipe This! presents you with an in-depth analysis ofpopular tablet games and delivers a road map for getting startedwith tablet game design.


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Table of Contents
What You Wont Find in This Book
Paul OConnor
Form Follows Function
Fruit Ninja
You Only Have Two to Four Fingers
Andy Ashcraft
Unreliable Narrators
Putting the Ack in Feedback
Jetpack Joyride
Board Games
Tower Defense Games
Sports Games
The Crown Jewel of Casual
Sam Rosenthal
Gesture Games

Lets Get
Arcade Crazy
The First Rule of Fighting Games
Wheres My Water?
Whats with All the Zombies?
Augmented Reality
No Human
Make Your Own Star Wars

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About the author (2012)

Once upon a time, Scott Rogers played video games, Dungeonsand Dragons and drew comic books without realizing he could dothese things for a living. After being "discovered" in a coffeeshop and realizing game designers have more fun, Scott helpeddesign video games including Pac-Man World, the Maximo series, Godof War, Darksiders and the Drawn To Life series. A lecture abouthis two favorite things – level design and Disneyland –led to writing "Level Up! The Guide to Great Video Game Design,"lecturing at the prestigious Interactive Media Division at the USCSchool of Cinematic Arts and employment with the Walt DisneyImagineering R&D team. Scott is currently living happily everafter in Thousand Oaks, CA with his family, action figurecollection and an iPad full of games.

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