Advanced Maya Texturing and Lighting

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John Wiley & Sons, Apr 3, 2015 - Computers - 456 pages
Level up your skills with powerful texturing and lighting techniques

Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset.

This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great.

  • Learn the theory behind expert lighting design
  • Understand shadows, shading components, and texture mapping
  • Work with node networks, raytracing, and global illumination
  • Try new approaches to rendering using Maya Software and mental ray

If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.

 

Selected pages

Contents

Applying the Correct Material and 2D Texture
Harnessing the Power of Math Utilities
Applying 3D Textures and Projections
Creating Custom Connections and Applying
Figure 101
Automating a Scene with Sampler Nodes
Using Esoteric Utilities and Scene Nodes
List of Illustrations

Figure 1126
Figure 1216
Figure
Applying the Correct Maya Light Type
Figure
Figure
Creating HighQuality Shadows
Figure
List of Tables
Creating a ZoomDolly
Prepping for Successful Renders
Raytracing mental ray and Effects
Working with mental ray Shaders Global
Using mental Ray Light Shaders
Working with
Using Physical Sun
Rendering

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About the author (2015)

Lee Lanier is a professional computer animator, visual-effects artist, and director based in Boulder City, Nevada. He's worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.

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